As you may have noticed in the welcome guide, every interaction with your LLM starts by creating a Chat object.
In the following sections, we talk about which configuration options it has, and when to use them.
Creating a Chat
There are two main ways of creating a Chat object and the difference lies in when the model file is loaded.
The simplest way is using Chat.fromPath:
import { Chat } from "react-native-nobodywho";
const chat = await Chat.fromPath({ modelPath: "/path/to/model.gguf" });
This function is async since loading a model can take a bit of time, but this should not block any of your UI.
Another way to achieve the same thing is to load the model separately and then use the Chat constructor:
import { Model, Chat } from "react-native-nobodywho";
const model = await Model.load({ modelPath: "/path/to/model.gguf" });
const chat = new Chat({ model });
This allows for sharing the model between several Chat instances.
Prompts and responses
The chat.ask() function is central to NobodyWho. This function sends your message to the LLM, which then starts generating a response.
const chat = await Chat.fromPath({ modelPath: "/path/to/model.gguf" });
const response = chat.ask("Is water wet?");
The return type of ask is a TokenStream.
If you want to start reading the response as soon as possible, you can iterate over the TokenStream using for await.
Each token is either an individual word or a fragment of a word.
for await (const token of response) {
process.stdout.write(token);
}
If you just want to get the complete response, you can call completed().
This will return the entire response string once the model is done generating.
const fullResponse = await response.completed();
All of your messages and the model's responses are stored in the Chat object, so the next time you call chat.ask(), it will remember the previous messages.
Chat history
If you want to inspect the messages inside the Chat object, you can use getChatHistory.
const msgs = await chat.getChatHistory();
console.log(msgs[0]); // The first message
Similarly, if you want to edit what messages are in the context, you can use setChatHistory:
import { Role } from "react-native-nobodywho";
await chat.setChatHistory([
{ role: Role.User, content: "What is water?" },
]);
System prompt
A system prompt is a special message put into the chat context, which should guide its overall behavior. Some models ship with a built-in system prompt. If you don't specify a system prompt yourself, NobodyWho will fall back to using the model's default system prompt.
You can specify a system prompt when creating a Chat:
import { Chat } from "react-native-nobodywho";
const chat = await Chat.fromPath({
modelPath: "/path/to/model.gguf",
systemPrompt: "You are a mischievous assistant!",
});
This systemPrompt is then persisted until the chat context is reset.
Context
The context is the text window which the LLM currently considers. Specifically this is the number of tokens the LLM keeps in memory for your current conversation.
A bigger context size means more computational overhead, so it makes sense to constrain it. This can be done with the contextSize setting at creation time:
const chat = await Chat.fromPath({
modelPath: "/path/to/model.gguf",
contextSize: 4096,
});
The default value is 4096, however this is mainly useful for short and simple conversations. Choosing the right context size is quite important and depends heavily on your use case. A good place to start is to look at your selected model's documentation and see what their recommended context size is.
Even with a properly selected context size it might happen that you fill up your entire context during a conversation. When this happens, NobodyWho will shrink the context for you. Currently this is done by removing old messages (apart from the system prompt and the first user message) from the chat history, until the size reaches contextSize / 2. The KV cache is also updated automatically.
To reset the current context content, call resetContext() with a new system prompt and potentially changed tools.
await chat.resetContext({ systemPrompt: "New system prompt", tools: [] });
If you don't want to change the already set defaults (systemPrompt, tools), but only reset the context, then go for resetHistory.
Sharing model between contexts
There are scenarios where you would like to keep separate chat contexts (e.g. for every user of your app), but have only one model loaded. In this case you must load the model separately from creating the Chat instance.
import { Model, Chat } from "react-native-nobodywho";
const model = await Model.load({ modelPath: "/path/to/model.gguf" });
const chat1 = new Chat({ model });
const chat2 = new Chat({ model });
NobodyWho will then take care of the separation, such that your chat histories won't collide or interfere with each other, while having only one model loaded.
GPU
When using Model.load or Chat.fromPath you have the option to disable/enable GPU acceleration:
const model = await Model.load({ modelPath: "/path/to/model.gguf", useGpu: false });
or
const chat = await Chat.fromPath({
modelPath: "/path/to/model.gguf",
useGpu: false,
});
By default useGpu is set to true.
Template Variables
Chat templates are used internally by models to format conversation history into the expected prompt format. Different models may support different template variables that control specific behaviors. Template variables are boolean flags passed to the chat template that can enable or disable certain features.
Using Template Variables
You can set template variables when creating a chat or modify them on existing instances:
const chat = await Chat.fromPath({
modelPath: "/path/to/model.gguf",
templateVariables: new Map([["enable_thinking", true]]),
});
You can also modify template variables on an existing chat instance:
// Set a single template variable
await chat.setTemplateVariable("enable_thinking", true);
// Get current template variables
const variables = await chat.getTemplateVariables();
console.log(variables); // Map { "enable_thinking" => true }
With the next message sent, the updated settings will be propagated to the model.
Example: Qwen3 and Qwen3.5 Reasoning
The Qwen3 and Qwen3.5 model families support the enable_thinking template variable, which controls whether the model should engage in explicit reasoning steps before answering:
const chat = await Chat.fromPath({
modelPath: "/path/to/model.gguf",
templateVariables: new Map([["enable_thinking", true]]),
});
const response = chat.ask("Solve this logic puzzle: ...");
When enable_thinking is enabled, these models will show their reasoning process before providing the final answer.
Model-Specific Variables
Different models may support different template variables depending on their chat template implementation. The available variables and their effects depend entirely on how the model's chat template is designed. Check your model's documentation to see which template variables are supported.
Note that template variables are model-specific. If a model's chat template doesn't use a specific variable, that variable will be ignored gracefully.